Oct 17, 2007, 08:27 AM // 08:27 | #1 |
Academy Page
Join Date: Jun 2006
Location: Kaplan, Louisiana
Profession: N/Me
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Choking Gas Interrupt Problem.
I am using the skill choking gas along with practiced stance to constantly keep interrupts on casters but there's a problem. Even though the skill says the gas interrupts foes attempting to cast spells it actually only interrupts when I hit them with an arrow while they are casting the spell. So what's going on here?
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Oct 17, 2007, 09:16 AM // 09:16 | #2 |
Furnace Stoker
Join Date: Apr 2005
Profession: W/
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Yeah I really don't get how choking gas is supposed to work. If I spread a tear gas cloud around you...and you're trying to do something important that requires concentration...why should I be required to hit you just to get the gas to work?
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Oct 17, 2007, 09:23 AM // 09:23 | #3 |
Academy Page
Join Date: Mar 2007
Profession: N/
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If you are thinking that choking gas would remain after you hit them for continual aoe interuption, it doesn't work that way. It only interupts when the arrows hit.
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Oct 17, 2007, 09:33 AM // 09:33 | #4 |
Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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The benefit isn't in maintained interrupts, its in AoE interrupts. If you use it on a group that is tightly packed, all foes casting a spell are interrupted. That interrupt is only once though, until the next arrow hits. Consider it a Cry of Frustration with less damage output and faster recharge. Since the prep can be used constantly with Practiced Stance, you can maintain constant interrupts. The only way a foe can cast a spell when you are using it is to time the casts to occur between arrows. Even blocking the arrow will still allow of the interrupt, as the 'gas' isn't blocked, just the arrow.
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Oct 17, 2007, 10:02 AM // 10:02 | #5 |
Furnace Stoker
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
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Unfortunately all you have been told is true, even though there is a duration on the spell of 13 seconds. which implies its an area effect with duration.
There is a green glow effect around the target but spells of all kinds still cast. Its listed as a preparation and ignight arrow and kindle arrow also preperations with durations work for the full time. certainly it needs the description altering or the skill fixing. |
Oct 17, 2007, 04:53 PM // 16:53 | #6 |
Forge Runner
Join Date: Jun 2005
Profession: W/
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the time listed is the time the preperation lasts, not the time the chocking gas effect lasts. The effect itself occurs on impact, spreading gas interupting foes. After that the gas simply dissolves, and only a new arrow, spreading new gas, will result in more interupts.
Using an IAS skill will, of course, result in more interupts as the speed at which arrows are fired is increased. |
Oct 17, 2007, 06:21 PM // 18:21 | #7 |
Furnace Stoker
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
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And yet when you fire a "burning arrow" the preperation keeps sending burning arrows till the duration is over.
Which shouldnt happen either, but it does, you get area effect fire damage which works even if the arrows are dodged. So I still think a rethink of all the preperations is needed. Last edited by gremlin; Oct 17, 2007 at 06:23 PM // 18:23.. |
Oct 17, 2007, 07:31 PM // 19:31 | #8 |
Site Contributor
Join Date: Jun 2005
Profession: R/
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Use broadhead arrow.....it rocks.
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Oct 17, 2007, 08:14 PM // 20:14 | #9 | |
Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Quote:
When you say "you get area effect fire damage which works even if the arrows are dodged." I think you are refering to Ignite Arrows. That is a preparation that causes the arrows to explode, doing fire damage to foes adjacent to your target. It won't do damage if it is dodged, but it will it the arrow is blocked. Burning and Fire damage are 2 different things. Choking Gas provides a preparation that allows arrows to do interrupting. Since the impact of the arrow causes a 'cloud' of gas to spread, nearby targets are also interrupted. The duration listed in the skill description is how long the PREPARATION lasts, not the cloud of gas. |
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Oct 17, 2007, 08:58 PM // 20:58 | #10 |
Wilds Pathfinder
Join Date: Dec 2005
Location: Southern California
Profession: R/Mo
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Broadhead is nice to daze and originally interrupt (if you timed it right), but now that you have dazed them, it takes longer for them to cast. And makes it easier to interrupt them with choking gas, distracting or savage shot.
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Oct 17, 2007, 10:23 PM // 22:23 | #11 | |
Furnace Stoker
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
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Quote:
Actually I think I know precisely what I am talking about Ignight arrows/ Preparation. For 24 seconds, your arrows explode on contact, dealing 3...15 fire damage to target and all adjacent foes. Kindle arrows/ Preparation. For 24 seconds, your arrows deal fire damage and hit for an additional 3...20 fire damage. Preparation. For 1...10 seconds, your arrows deal 1...7 more damage and spread Choking Gas to all adjacent foes on impact. Choking Gas interrupts foes attempting to cast spells. All three are preperations, The first two do what they say for 24 seconds your arrows "plural" do the same effect either exploding and spreading fire damage or doing extra fire damage. The third Choking gas is worded in a similar way. It implies that your arrows "plural" will do an extra 1....7 more damage and spread choking gas. Since ALL the other ranger preparations do the effect that's stated for the entire duration of the preperation its reasonable to assume choking gas should too. I agree I used the term burning which in game terms means something different to fire damage that was a mistake however the rest of my ramble is true. Many a time I have fired Ignight arrow at a mob, seen the word dodge appear above the target but it and all the other targets show damage from the explosion. Whereas when the arrow hits the damage on the target itself is much greater. For that reason I use it when fighting foes with dodge skills as its an area effect that still does some damage. |
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Oct 17, 2007, 10:30 PM // 22:30 | #12 | |
Jungle Guide
Join Date: Jan 2006
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Oct 18, 2007, 12:41 AM // 00:41 | #13 | |
Academy Page
Join Date: Mar 2007
Profession: N/
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Quote:
Unless you think that the arrows should spread choking gas that lasts for 1...10 seconds causing interrupts in that area for that time and that it should last 24 seconds like the other preps you listed. |
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Oct 18, 2007, 08:50 AM // 08:50 | #14 | |
Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Quote:
The preparation lasts x seconds. Is it lasting for that amount of time? The arrows cause Choking Gas, which interrupt. Is this occuring - you'll see a small cloud, and spells fail. It will increase damage a small amount. Are you seeing slightly larger numbers for damage while using this prep? |
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Oct 18, 2007, 12:55 PM // 12:55 | #15 |
Furnace Stoker
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
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I would like to thank MagmaRed for challenging my theories and the OP for starting this thread.
Seems you were rght I didn't know what I was talking about I am now 100% convinced that choking gas does in fact work as described, prior to taking a little stroll from my home in Cantha to the southern shiverpeaks I wasn't convinced. Now I have obtained practiced stance I was able to test it out properly. I used a low powered short bow so I didnt kill too quickly and to put myself in spell range 4 spells where interupted in quick succession. I think what usually happened in the past was Cast choking gas move forward and fire first shot enemy moves forward out of effect area fire second shot spell interupted duration ends spell gets through. |
Oct 18, 2007, 01:14 PM // 13:14 | #16 | |
Krytan Explorer
Join Date: Mar 2005
Location: Michigan
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Oct 19, 2007, 12:50 AM // 00:50 | #17 | |
Wilds Pathfinder
Join Date: Dec 2005
Guild: Order of the Setting Sun
Profession: R/
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Quote:
Preparation. For 1...10 seconds, your arrows deal 1...7 more damage and spread Choking Gas to all adjacent foes on impact. Choking Gas interrupts foes attempting to cast spells. So you don't want to shot the "caster" with choking gas if that is who you are trying to interrupt you need to hit an adjacent foe to the "caster" for it to work. Choking Gas does not interrupt the target, it only adds damage to the arrow hitting the target. Krat |
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Oct 19, 2007, 01:06 AM // 01:06 | #18 | |
Hall Hero
Join Date: Aug 2005
Profession: E/
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Oct 19, 2007, 01:20 AM // 01:20 | #19 | |
Wilds Pathfinder
Join Date: Dec 2005
Guild: Order of the Setting Sun
Profession: R/
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I have hit many a target with it and it has yet to ever int a spell of that target. It many very well be a bug or just bad luck on my part. But, none the less with CG up and BHA it is a killer combo for casters. Krat |
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Oct 19, 2007, 01:54 AM // 01:54 | #20 |
Furnace Stoker
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
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Would it be possible for some kind group to test it out in pvp that should solve the question once and for all.
My tests were on single creatures as I was only testing the duration not the area effect. I attacked single kappas and bonesnap turtles and in each case their spells were interupted again and again. All died before I needed to recast the spell and each tried to cast between 2 and 4 spells. Bow used was a shortbow doing piercing damage and had no bonuses. |
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